Monday, 28 September 2020

War In The Virtual World

Updated: June 21, 2014 1:46 pm

With the rumours of making a virtual reality headset, Samsung has entered the battle to be the best in the virtual world

Samsung is planning to enter a new type of market known as virtual reality. It is rumoured that Samsung is making its own virtual reality headsets with its pure intentions to compete. Facebook’s Oculus Rift is one example of virtual reality headset which was first launched in 2012. On the other hand, Sony has also announced its Project Morpheus to provide a stiff competition to Oculus. Microsoft is also rumoured to be working on virtual reality headsets for Xbox. But what are virtual reality headsets? Where will it be used? These are some question we will try to understand.

What is Virtual Reality?

To understand the concept of virtual reality we need to understand what virtual reality is. As the name suggests, ‘virtual’ means near and ‘reality’ is what we experience. So combining both we will get a compact definition which is ‘near-reality’. Virtual reality is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, he/she is able to manipulate objects or perform a series of actions.

What are Virtual Reality Headsets?

Virtual reality headsets are basically a head-mounted displays (HMDs) or glasses which display three-dimensional images as part of virtual stimulations. The headsets have two monitors one for each eye. With the help of these headsets, a stereoscopic effect is created which creates an illusion that the person is present in the virtual stimulation and it seems real with the help of audio and video input. There are also tracking systems that analyse the orientation of the user’s point of view so that in the visual display the exact image is displayed.

Where can they be used?

Virtual reality headsets are basically used for gaming and entertainment purposes. But there are, in fact, a wide variety of applications for virtual reality which include architecture, sport, medicine, arts, and entertainment. Virtual reality can lead to new and exciting discoveries in those areas which impact upon our day-to-day life. One example of this is the use of virtual reality in medicine, such as surgical simulations.

By Rohan pal

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